"VertexLitGeneric"
{
	"$basetexture" 		"models\weapons\v_models\Thanez_AK\ras"
	"$bumpmap"		"models\weapons\v_models\Thanez_AK\ras_normal"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"10"
	"$phongboost" "0.75"
	"$phongfresnelranges" "[1 3 6]"
}