"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\Thanez_AK\Magazine"
	"$bumpmap" "models\weapons\v_models\Thanez_AK\Magazine_Normal"
 	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$halflambert" "1"
 	"$phong" "1"
	"$phongexponent" "32"
	"$phongboost" "1"
	"$phongfresnelranges" "[5 2 -1]"
	"$phongalbedotint" "1"
}