"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\eod.scar\Lens"
	"$translucent" "1"
	"$bumpmap" "models\weapons\v_models\eod.scar\Lens_Normal"
 	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}