$cd dmx
$modelname w_models\Weapons\w_sniper_mini14
$cdmaterials models\v_models\Weapons\sniper models\w_models\tac_light
$attachment muzzle_flash ValveBiped.flash 0 0 0 rotate -90 0 0
$attachment flashlight ValveBiped.flashlight 0 0 0 rotate 0 0 0
$attachment shell ValveBiped.shell_eject 0 0 0 rotate 0 0 0 rigid
$body main w_hunting_rifle_fixed_model.dmx
$renamematerial v_sniper_reference_lens v_sniper_reference
//Is the bone ValveBiped used? It doesn't seem to serve a purpose, test removal when possible.
$bonemerge ValveBiped.weapon_bone
$alwayscollapse ValveBiped.weapon_trigger
$alwayscollapse ValveBiped.weapon_safety
$alwayscollapse ValveBiped.weapon_bolt
$alwayscollapse ValveBiped.weapon_charger_slide
$alwayscollapse ValveBiped.weapon_clip_bullets
$renamebone ValveBiped.weapon_clip ValveBiped.weapon_bone_Clip
$sequence idle w_hunting_rifle_fixed_model
$surfaceprop weapon
$collisionmodel ..\smd\w_sniper_mini14_phy {
	$mass 15 //~33 lbs
}
$keyvalues {
	prop_data {
		base Metal.Small
	}
}
