VertexLitGeneric
{
"$baseTexture" "models\weapons\v_models\Teh Snake's M84\M84Diffuse"
"$bumpmap" "models\weapons\v_models\Teh Snake's M84\M84Normal"

	"$LightWarpTexture"	"Detail_Normals\Light_Warps\Light_Warp_512x16"

"$normalmapalphaphongmask"    "1"
"$phong" "1"
"$phongexponent" "10"
"$phongboost" "1"
"$phongfresnelranges"	"[1 6 3]"
"$phongalbedotint" "1"
}
