VertexLitGeneric
{
	"$baseTexture" "models/weapons/V_models/eq_fraggrenade/m67_grenade_01_Fix"
	"$Bumpmap"	"models/weapons/V_models/eq_fraggrenade/m67_grenade_01_normal"
	
	"$LightWarpTexture"	"Detail_Normals\Light_Warps\Light_Warp_512x16"

//	"$envmap" "env_cubemap"
//	"$NormalMapAlphaEnvMapMask"	"1"
//	"$envmaptint" "[0.05 0.05 0.05]"
	
//	"$Detail"	"Detail\Noise_detail_01"
//	"$DetailBlendFactor"	".7"

	"$Phong" 1
	"$phongboost" 3
	"$PhongTint"	"[.05 .05 .05]"
	"$PhongFresnelRanges" "[1 2 3]"	/// [0.05 .5 1]
					/// [X Y Z]

	"$phongexponent" 10
	"$PhongExponentTexture"	"models\weapons\v_models\eq_fraggrenade\m67_grenade_01_exp"
	"$PhongExponentBoost"	".5"

	"$PhongAlbedoTint"	"[.5 .5 .5]"
	"$PhongAlbedoBoost"	".3"

	"$halflambert" 1

	"$NoCull"	"1"

	"$AmbientOcclusion"	"1"

	"$rimlight" "1"					// To enable rim lighting (requires phong)
	"$rimlightexponent" "20"			// Exponent for phong component of rim lighting	
	"$rimlightboost" "1.2"
	"$rimmask"	"1"
}
