VertexLitGeneric
{
$baseTexture "models\weapons\v_models\smg_p90\smg_p90"
$envmapmask "models\weapons\v_models\smg_p90\smg_p90_ref"
$envmap "env_cubemap"
$envmapcontrast .75
$envmapsaturation .75
$envmaptint "[ .56 .56 .56 ]"
$model 1
}
