"vertexlitgeneric"
{
$baseTexture "models\player\vad36crysis3/mp_nanosuit_army"

$bumpMap "models\player\vad36crysis3/mp_nanosuit_ddn"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
	"$envmaptint" "[ .15 .15 .15 ]"
	"$envmapconstrast" "1"
	"$model" "1"
	"$phong" "1"
	"$phongboost" "3"	
     "$phongfresnelranges"	"[.1 1.2 2.6]" 
$phongexponenttexture "models\player\vad36crysis3/mp_nanosuit_spec"
$rimmask 1
}

