// Some simple shaders by xplor3r 

VertexLitGeneric
{
 $BaseTexture               "models\player\April O'Neil/ao_pants"
 $BumpMap                   "models\player\April O'Neil/ao_pants_normal"
 
 $Phong                     "1"
 $PhongAlbeDotInt           "1" 
 $PhongBoost                ".8" 
 $PhongExponentTexture      "models\player\April O'Neil/ao_pants_exponent"
 $PhongFresnelRanges        "[.3 9 28]"

 $RimLight                  "1"
 $RimLightBoost             ".3" 
 $RimLightExponent          "10"
}

// Some simple shaders by xplor3r 