"VertexlitGeneric"
{
	"$basetexture" "models\player\Battle Territory Battery/T Team/Goggle_L_D"
	"$bumpmap" "models\player\Battle Territory Battery/T Team/Goggle_L_N"
	"$translucent" 1
	"$phong" 		"1"
	"$phongboost" 		"1"
	"$phongfresnelranges" 	"[1 1 1]"
	"$phongexponent" 	"10000"
	"$phongalbedotint" 	"1"

	"$envmap" "env_cubemap"
	"$envmapcontras
 	"$envmap" "env_cubemap"
	"$envmapcontrast" "10.0"
	"$envmaptint" "[1 1 1]"
	"$envmapsaturation" "[1 1 1]"

}