"VertexlitGeneric"
{
	"$basetexture" "models\player\Battle Territory Battery/T Team/RSA_Helmet_02_D"
	"$bumpmap" "models\player\Battle Territory Battery/T Team/RSA_Helmet_02_N"
	"$phong" "1"
	"$phongexponent" "5"

	"$phongboost" ".2"	
	"$phongfresnelranges"	"[.1 0.2 1]"

	"$rimlight" "1"										
	"$rimlightexponent" "88"							
	"$rimlightboost" "0.2"
}