"VertexLitGeneric"
{
	"$basetexture"		 	"models\weapons\v_models\Twinke.M4\Vltor"
	"$bumpmap"			"models\weapons\v_models\Twinke.M4\Vltor_norm"
	"$halflambert" "1"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"40"
	"$phongboost" "0.75"
	"$phongfresnelranges" "[1 3 6]"
}