"VertexLitGeneric"
{
	"$basetexture" "models\player\american\ussr_razved"
	"$bumpmap" "models\player\american\ussr_razved_normal"	
	"$phong" "1"

//	"$phongexponent" "3"
	"$phongboost" "1"	
//	"$halflambert" "1"
	"$phongexponenttexture" "models\player\american\ussr_razved_exp"
//	"$phongalbedotint" "1"
	"$nocull" "1"							
}