VertexLitGeneric
{
"$basetexture"	"models\weapons\v_models\rif_ak47\rif_ak47skin1"
"$bumpmap" 		"models\weapons\v_models\rif_ak47\normal"
"$phong" 		"1"
"$phongexponent" 	"20"
"$phongboost" "1"
"$phongfresnelranges" "[1 3 8]"
}