"Vertexlitgeneric"
{
"$basetexture""models\weapons\w_models\crashrem\remi_diffuse"
"$bumpmap""models\weapons\w_models\crashrem\remi_normal"

"$phong"                    "1"
"$phongboost"               "0.8"
"$normalmapalphaphongmask"  "1"
"$phongfresnelranges"       "[1 9 3]"
"$phongalbedotint"          "1"
"$phongtint"                   "[0.7 0.9 1]" 

}