"Vertexlitgeneric"
{
"$basetexture""models\weapons\v_models\crashrem\shell_diffuse"
"$bumpmap""models\weapons\v_models\crashrem\shell_normal"
"$nocull" "1"	
"$normalmapalphaenvmapmask" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[ 0.4 0.4 0.4 ]"

"$phong"     "1"
"$phongexponent"  "30"
"$phongboost"   "0.8"
"$phongfresnelranges"   "[1 9 3]"
"$phongtint"                   "[0.7 0.9 1]" 
"$phongalbedotint" "1"
"$halflambert" "1"

"$rimlight" "1"
"$rimlightexponent" "26"
"$rimlightboost" "0.2"
}