"VertexLitGeneric"
{
	"$basetexture"			"models\weapons\m1014\v_m1014"
	"$bumpmap" 			"models\weapons\m1014\v_m1014_norm"	
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"40"
	"$phongboost" "0.75"
	"$phongfresnelranges" "[1 3 6]"
     //	"$phongalbedotint" "1"
}