"VertexLitGeneric"
{
	"$basetexture" "models/weapons/v_models/mw2_intervention/188c088a"
        "$bumpmap"     "models/weapons/v_models/mw2_intervention/188c088a_normal"
                "$phong" "1"
                "$phongboost" "0.85"
                "$phongfresnelranges" "[0.45 0.55 1]"
                "$phongexponenttexture" "Models\Weapons\V_Models\mw2_intervention\188c088a_spec"
                "$phongalbedotint" "1"
                "$halflambert" "1"

	"$surfaceprop" "Metal"

}
