VertexLitGeneric
{
	"$surfaceprop" "glass"
	"$basetexture"	"Models\Weapons\V_Models\mw2_intervention\mw2_intervention_lense1"
                "$bumpmap"           "Models\Weapons\V_Models\mw2_intervention\mw2_intervention_lense1_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask"  "1"
                "$envmaptint" "[0.8 0.5 0.2]"
                "$translucent" "1"
}
