"VertexLitGeneric"
{
	"$basetexture" "Models\Weapons\V_Models\mw2_intervention\mw2_intervention"
	"$bumpmap" "Models\Weapons\V_Models\mw2_intervention\mw2_intervention_normal"
                "$phong" "1"
                "$phongboost" "1"
                "$phongfresnelranges" "[1 8 6]"
                "$phongexponenttexture" "Models\Weapons\V_Models\mw2_intervention\mw2_intervention_spec"
                "$phongalbedotint" "1"
                "$halflambert" "1"
}


