patch
{

include "materials/models/survivors/survivors_it_shared.vmt"
insert
{

$baseTexture "models\survivors\TeenAngst/zoey_color"
$bumpmap "models\survivors\TeenAngst/zoey_normal"
$phong 1
$phongboost "1.5"
$phongexponent 5
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.5 .85 30]"
$ambientocclusion 1
}
}
