EyeRefract
{
$Iris "models/survivors/blue_iris" 
$AmbientOcclTexture "models/survivors/survivor_eye_ao" 
$Envmap "Engine/eye-reflection-cubemap-" 
$CorneaTexture "Engine/eye-cornea" 
$EyeballRadius "0.5" 
$AmbientOcclColor "[.4 .4 .4]" Default 0.33, 0.33, 0.33
$Dilation ".6" 
$ParallaxStrength "0.25" 
$CorneaBumpStrength ".5" 
$halflambert 1
$nodecal 1
$ambientocclusion 1

$RaytraceSphere 1 
$SphereTexkillCombo 0 
}
