vertexlitgeneric
{

$baseTexture "models\survivors\namvet\bill_head2"
$compress "models\survivors\namvet\bill_head_compress"
$stretch "models\survivors\namvet\bill_head_compress"
$bumpmap "models\survivors\namvet/bill_head_normal"
$phong 1
$phongboost 1
$phongexponent 9
$phongtint "[.85 .85 1]"
$phongfresnelranges "[.3 3 30]"
$nodecal 1
$ambientocclusion 1
}
