"VertexlitGeneric"
{
	"$baseTexture" "models\weapons\c_items/c_flaregun"	
	"$bumpmap" "models\weapons\c_items/c_flaregun_normal"

	
	$forcebump 1

	"$phong" "1"
	"$phongboost"	"3"
	"$phongfresnelranges"	"[1 1 1]"


}
