"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/milo.mp5sd/stock"
	"$bumpmap" "models\weapons\v_models\milo.mp5sd\stock_normal"
	"$nocull" "1"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"10"
	"$phongboost" "0.1"
	"$phongfresnelranges" "[1 3 6]"
}
