"VertexlitGeneric"
{
	"$basetexture" "models/weapons/v_models/mw2_scar/mw2_scar"
	"$bumpmap" "models/weapons/v_models/mw2_scar/mw2_scar_normal"
                "$phong" "1"
                "$phongboost" "1"
                "$phongfresnelranges" "[1 8 6]"
                "$phongexponent" "70"
                "$phongalbedotint" "1"
                "$halflambert" "1"
}
