VertexLitGeneric
{
	"$basetexture" "models\weapons\v_models\war_torn_mac-11\stockdark"
	"$bumpmap" "models\weapons\v_models\war_torn_mac-11\stockdark_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
}
