MINIGUNS
V. 0.70.016 (29-3-2000)

OmegaLE, omegale@chaiyo.com
Site: www.geocities.com/omegale_mdl/

NOTES:

Created for BlackOperatives Mod, the miniguns is huge, replacing mp5. I use reference image from the real world miniguns that Energizer gave me (He took form SecurityArms.com) but it's very small and I can see a clear detail of its body. It (600 tris) has lower poly count than MP5a3 (846 tris) 'cause there is only one hand.

The way I skin this model (not hands) is really cheat. I command 3D MAX to render the model which is Ray-Trace material assigned on the Perspective viewport. Then I use it to wrap around the miniguns! This method takes adventage from one-angle viewing. But it looks ok.

This is an alpha version of miniguns so there is many things to correct.

  - No w_model and p_model.

MESH:
 
  - around 600 tris.


INSTALLATION:

  - Extract v_9mmar.mdl to your <halflife dir>\valve\models\ folder.
    Now the 9mmAR will replaced with Miniguns.
  - Extract hks1.wav, hks2.wav, hks3.wav to your <halflife dir>\valve\sound\weapons\
    You may need to create the folder yourself.
  - Extract clipinsert1.wav, cliprelease1.wav to your <halflife dir>\valve\sound\items\
    You may need to create the folder yourself.


UNINSTALLAION:
  
  - Delete the files.

Speacial thanks to Nav for the sounds.

-EOF-