VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\BF2.AKS74U\lense"
                  "$no_draw" "1"
	"$envmap" "env_cubemap"
	"$envmapmask" "models\weapons\v_models\BF2.AKS74U\lense_ref"
	"$additive "1"
}