"VertexLitGeneric"
{
"$basetexture" "models\weapons\v_models\hands\v_hands_cso D"
"$bumpmap" "models\weapons\v_models\hands\v_hands_cso N"
"$phong" "1"
"$phongboost" "1"
"$phongfresnelranges" "[0.02 0.02 0.02]"
"$phongalbedotint" "1"
"$halflambert" "1"
}