"BaseGrenade.Explode"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1"
	"soundlevel"  	"SNDLVL_100dB"
	"pitch"		"80,120"

	"rndwave"
	{
		"wave"	"^weapons/Request CSO\Heart Bomb Explode 1.wav"
		"wave"	"^weapons/Request CSO\Heart Bomb Explode 2.wav"
		"wave"	"^weapons/Request CSO\Heart Bomb Explode 3.wav"
	}
}
"HEGrenade.Bounce"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/Request CSO\Heart Bomb Bounce.wav"
}
"Heart Bomb.Pin"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"PITCH_NORM"

        "wave"			"weapons/Request CSO\Heart Bomb Arrow.wav"
	"wave"			"weapons/Request CSO\Heart Bomb Pin.wav"
}
"Heart Bomb.Deploy"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/Request CSO\Heart Bomb Deploy.wav"
}
"Heart Bomb.Idle"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_75dB"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/Request CSO\Heart Bomb Idle.wav"
}