"VertexLitGeneric"
{
	"$basetexture"	"MODELS\WEAPONS\W_MODELS\MP40\w_mp40"
"$bumpmap" "models/weapons/w_models/mp40/w_mp40_normal"

"$phong" "1"

"$phongexponent" "10"
"$phongboost" "1" 
"$phongfresnelranges" "[1 1 1]"
// "$halflambert" "1"
"$phongexponenttexture" "models\weapons\w_models\mp40/w_mp40_exp"
"$phongalbedotint" "1"
}