"VertexLitGeneric"
{
"$baseTexture" "models/weapons/v_models/mp40/v_mp40"
"$bumpmap" "models/weapons/v_models/mp40/v_mp40_normal"

"$phong" "1"

"$phongexponent" "10"
"$phongboost" "1" 
"$phongfresnelranges" "[1 1 1]"
// "$halflambert" "1"
"$phongexponenttexture" "models\weapons\v_models\mp40/v_mp40_exp"
"$phongalbedotint" "1"

}
