VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\snip_g3sg1\snip_g3sg1_TAN_SPLAT_2"
	"$BumpMap"	"models\weapons\v_models\snip_g3sg1\snip_g3sg1_N"

	"$LightWarpTexture"	"Detail_Normals\Light_Warps\Light_Warp_512x16"

	"$EnvMap"	"env_cubemap"
	"$EnvMapTint"	"[.01 .01 .01]"
	"$NormalMapAlphaEnvMapMask"	"1"

	"$Phong"	"1"
	"$PhongBoost"	".5"
	
	"$PhongExponentTexture"	"models\weapons\v_models\snip_g3sg1\snip_g3sg1_E"

	"$PhongFresnelRanges"	"[30 45 20]"

	"$PhongAlbedoTint"	"1"
	"$PhongAlbedoBoost"	"80"

	"$RimLight"	"1"
	"$RimLightExponent"	"20"
	"$RimLightBoost"	".5"
	"$RimMAsk"	"1"

	"$HalfLambert"	"1"

	"$AmbientOcclusion"	"1"
	"$AmbientOcclColor"	"1"


// Maded With Proud By [PRince4]
// Everything is By Me!
// (Including the normal map generated!)
}
