"VertexLitGeneric"
{
        "$baseTexture" "models\weapons\v_models\garand/v_garand"
        "$bumpmap" "models\weapons\v_models\garand\v_garand_normal"
        "$normalmapalphaenvmapmask" 1
        "$phong" "1"
        "$envmapmask" "models\weapons\v_models\garand\V_garand_ref"
        "$phongexponent" "15"
        "$phongboost" "1" 
        "$phongfresnelranges" "[0.1 0.21 0.51]"
        "$halflambert" "1"
        "$phongexponenttexture" "models\weapons\v_models\garand\V_garand_exp"
        "$phongalbedotint" "1" 
}