"VertexLitGeneric"
{
	"$baseTexture" "models/weapons/v_models\[X]CSSWRn1\Receiver"
	"$bumpmap" "models\weapons\v_models\[X]CSSWRn1\Receiver_normal"
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
}
