"VertexLitGeneric"
{
	"$basetexture"	"models\weapons\v_models\hands\v_hands"
	"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"
"$phong" "1"
"$phongboost" "0.3"
"$phongfresnelranges" "[0 0.5 1]"
"$phongexponent" "2"
"$phongalbedotint" "1"
//"$phongexponenttexture" "models\weapons\v_models\hands\v_hands_exp"
// "$halflambert" "1"
/////////////////////////////////////////
//http://sharpshark28.com//
//SharpShark28/////////////////////////
//////////////////////////////////////
}