"Weapon_FAMAS.Single"
{
	"channel"		"CHAN_WEAPON"
	"volume"		".65"
	"CompatibilityAttenuation"	"ATTN_NORM"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"PITCH_NORM"

	"wave"			"^weapons/famas/famas-1.wav"
}


"Weapon_Famas.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		".65"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/Famas/clipout.wav"
}

"Weapon_Famas.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		".65"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/Famas/magtap.wav"
}

"Weapon_Famas.Forearm"
{
	"channel"		"CHAN_ITEM"
	"volume"		".65"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/Famas/boltcatch.wav"
}

"Weapon_Famas.Boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		".65"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/Famas/boltpull.wav"
}
"Weapon_Famas.Cloth"
{
	"channel"		"CHAN_ITEM"
	"volume"		".65"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"95,105"

	"wave"			"weapons/Famas/cloth.wav"
}
"Drawlol"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\famas\drawsound.wav"
}
}
"Drawlol2"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"			"95,105"

	"wave"			"weapons\famas\clothlol.wav"
}

