VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\Vasht SR-3M\SR3M2"
	"$bumpmap" "models\weapons\v_models\Vasht SR-3M\SR3M2_N"
	"$model" "1"
	//"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1"
	"$halflambert" "1"
 	"$phong" "1"
	"$phongexponenttexture" "models\weapons\v_models\Vasht SR-3M\SR3M2_Exp"
	"$phongboost" "1"
	"$phongfresnelranges" "[3 6 9]"
	"$phongalbedotint" "1"
}