"VertexLitGeneric"
{
	"$baseTexture" "models/Zombie_Classic/Zombie_Classic_sheet"
	"$bumpmap" "models/Zombie_Classic/Zombie_Classic_sheet_normal"
	"$surfaceprop" "flesh"
	"$multipass" 1

        $detail detail\noise_detail_01 // e.g. for brickwork, concrete...
        $detailscale 7.74
        $detailblendfactor 0.8
        $detailblendmode 0
        
	"$phong" "1"
	"$phongboost" "5"
	"$phongalbedotint" "1"
	"$phongfresnelranges" "[.18 .4 1]"
	"$halflambert" "1"

	// Rim lighting parameters
	"$rimlight" "1"				// To enable rim lighting (requires phong)
	"$rimlightexponent" "33"		// Exponent for phong component of rim lighting
	"$rimlightboost" "1"			// Boost for ambient cube component of rim lighting


}
