//"EDITOR_SHADER"
"VertexLitGeneric"
{
	"$SHADERNAME" "model_standard"

	"$baseTexture" "models\weapons\v_crowbar/crowbar_cyl"
	"$bumpmap" "models\weapons\v_crowbar/crowbar_cyl_n"
 	"$detail" "detail/bm_metal_detail_01.vtf"
	"$detailscale" 20

	"$envmap" "env_cubemap"
	"$basealphaenvmapmask" "0"
	"$envmaptint" "[.1 .1 .1]"

	"$phong" "1"
	"$phongexponent" "15"
	"$phongboost" "2.8"
	"$phongfresnelranges"	"[0.4 0.9 2.6]"
	"$phongalbedotint" "1"

	// Rim lighting parameters
	"$rimlight" "1"
	"$rimlightexponent" "25"
	"$rimlightboost" "0.5"
 }
