"VertexLitGeneric"
{	
	"$baseTexture" "models\weapons\v_hand/v_hand_sheet"
	"$bumpmap" "models\weapons\v_hand/v_hand_sheet_normal"
        "$detail" "detail/bm_plastic_detail_01.vtf"
	"$detailscale" 50

	"$nodecal" "1"
	"$multipass" 0

	"$phong" "1"
	"$phongboost" "2"
	"$phongexponent" 10
	"$phongalbedotint" "1"
	"$phongfresnelranges"	"[0.4 0.9 2.6]"

	// Rim lighting parameters
	"$rimlight" "1"
	"$rimlightexponent" "25"
	"$rimlightboost" "0.05"
}