VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\FNScar\eotech"
	"$bumpmap" "models\weapons\v_models\FNScar\eotech_Normal"
	"$normalmapalphaenvmapmask" "1"
	"$phong" 		"1"
	"$phongexponent" 	"25"
	"$phongboost" "0.85"
	"$phongfresnelranges" "[1 2.5 5]"
     	"$phongalbedotint" "1"
}