"Vertexlitgeneric"
{


	"$basetexture"                	"models\weapons\v_models\PDR\REAR_D"
	"$bumpmap"                    	"models\weapons\v_models\PDR\REAR_N"

	$phong                      	1
	$phongboost                 	9
	$phongfresnelranges         	"[5 10 10]"
	"$phongalbedotint"		"1"
	"$phongalbedoboost" 		"56"
	$phongexponenttexture       	"models\weapons\v_models\PDR\REAR_S"
	$normalmapalphaphongmask    	1

	$envmap                     	env_cubemap
	$envmaptint                 	"[.020 .020 .025]"
	$normalmapalphaenvmapmask   	1

	$nocull 			"1"

	$rimlight			1
	$rimlightboost			3
	$rimmask			1

}