


Bunch of AK things





-WHAT IS IT?

This little archive contains a few reskinned elements used by the different AK rifles of the game,more precisely the AK rifle,the AK 7.62,the Krinkov and the Izmha 12G at some extents.

Let's see the different parts that are modified here (most of the items also have their respective third camera models reskinned):

-the AK74 magazine has been reskinned in black
-the default wooden AKM and AK74 foregrips have a synthetic reskin
-the number "16" has been removed from the skeletal stock
-the wooden grip has been recolored so it matches the default wooden foregrip color better...
-...it also have a version with the tape removed (the color has been modified for both)
-the default,rubber and plastic grips have been reskinned into green,in order to match the payday1ish custom handguard color for the AKM and the AK74
-the AKSU custom handguard has been reskinned to green


That's quite a lot of modified parts,and I'm sorry but I didn't feel like creating so many .pdmod archives for all of this.I can also understand some of the items will not please everybody,so I included a backup of every modified files,allowing people to restore the parts they didn't like back to default (I'll get back to this later).

The archive contains only texture files,except for the synthetic foregrip that requiered some material_config modification (trust me,it didn't look good).

Before proceeding to the "install" part,if you want to use the tapped wooden grip,you'll have to scroll down to see informations about how to install it (I'm sorry in advance if the following reading is confusing).





-INSTALL

There are no .pdmod archives at all,so you'll have to go the manual install way.Extract the archive somewhere,open it and select the "assets" folder (don't touch or delete the "backup" folder for now).Move it into your main "PAYDAY 2" folder,wich should be located somewhere around here on your hard-drive:

...\Steam\SteamApps\common\PAYDAY 2(\assets\...)


Confirm the overwrite whenever asked.The content of the archive has been organized so it's ready to be used.At this stage you can already launch the game,get to the inventory and tinker with the AKs and their items,see how it looks by yourself.Now there may be some things you don't really like.

This is where the "backup" folder will be useful.It will allow you to restore the default texture of an item you dislike.Unfortunately this means you'll have to be a little familiar with the file names,as complicated and annoying they can be.
No need to worry,I'm gonna give some further infos:we're gonna check the subfolders included in the archive,and their contents along some additional tricks:


.THE FIRST STEP:
You'll have to get to the root of the mod archive,located inside a folder called "mod_overrides" (this "mod_overrides" being the root of pretty much all others possible payday 2 mods,whatever you're using a recent enough version of the PDmodtool or not).Look for a "bunch_of_AK_things" folder,and open it.Don't forget to have your "backup" folder ready to be used aswell:in some cases deleting a custom texture will be enough,in others you may have to rely on default file backups.



.INSIDE "BUNCH_OF_AK_THINGS"
You'll see a folder called "units",open it.There you'll see two folders:
*the "payday2" folder contains everything except the gage courier DLC AK grips.
*the "pd2_dlc_gage_jobs" contains only the modified stuff for the gage courier DLC AK grips.
Should be easy enough to remember at this point.



.INSIDE "PD2_DLC_GAGE_JOBS\WEAPONS"
Have a close enough look to the folder names,you'll figure out there are three names that keep coming:
*"hgrip",wich is the rubber grip
*"pgrip",wich is the plastic grip
*"wgrip"wich is the wooden grip

You may also want to check if it's written "fps" or "third" inside the folder name:
*"fps" means the texture is for a first person camera model
*"third" means the texture is for a third person camera model

You may want to keep that fps/third thing in mind,as you may get back to it later.At this stage you should be able to change your courier DLC AK grip textures,in case you don't like the green color.



.INSIDE "PAYDAY2\WEAPONS"
There's more things here,and it may not look as obvious as the previous folder.Let's have a look at each folders here:
*"wpn_fps_ass_74_pts":contains the "fps" black reskinned AK74 magazine,nothing more,nothing less
*"wpn_fps_smg_akmsu_pts":contains the green custom rail for AKSU
*"wpn_third_upg_ak_reusable":contains the "third" reskins of the modified items.It seems most people don't care about these textures (especially if they are using the HD world weapon models mod) so if you're part of them you may just leave the folder unchanged,or even delete it maybe.

*"wpn_fps_upg_ak_reusable":contains a lot of things."wpn_grip_df" is the default AK grip,"wpn_ak_skfoldable_df" is the skeletal stock,all the rest is for the default wooden foregrip.
(The ".texture" files are well,textures,and the ".material_config" files are notepad stuff disabling the shinning effect...THIS IS ONE OF THE FEW CASES WHERE YOU COULD NEED SOME BACKUP FILES.)



.INSTALLING THE "TAPPED" WOODEN GRIP
Because of the no tapped grip,I had to put the other version elsewhere.It is included inside the mod archive,you'll have to browse to the wooden grip appropriate folder,wich should be located here:

...\mod_overrides\bunch_of_AK_things\units\pd2_dlc_gage_jobs\weapons\wpn_fps_upg_ak_g_wgrip


inside you'll find a subfolder called "withtape",simply move the files it contains over the old ones,overwrite when it asks for confirmation.





-EXTRAS:

I am not involved in any way with these next things,but since I either mentioned them,or think they could interest people I'll just put there weblinks down here:

.THE HD THIRD MODEL MOD:
http://steamcommunity.com/app/218620/discussions/15/558754900072790886/

.Bob760 BLACK RESKINNED DEFAULT GRIP:
http://steamcommunity.com/sharedfiles/filedetails/?id=265175502			(pic)
http://www.mediafire.com/download/8uk1zuia6un9w3b/Black+Stock+AK+Grip.pdmod	(download)





-CREDITS

.anything default and remained unchanged: Overkill Software

.anything modified: cheese

.thanks to any people who provided infos about the material_config files on the steam forums and at LB,a part of this wouldn't have been possible otherwise.














