"VertexLitGeneric"
{
	"$basetexture"			"models\weapons\bayonet\dattebayonet"
	"$bumpmap" 			"models\weapons\bayonet\dattebayonet_normal"
	"$halflambert" 			"1"
        "$envmap" 			"env_cubemap"
        "$normalmapalphaenvmapmask" 	"1"
	"$envmapcontrast" 		"0.4"
	"$envmapsaturation" 		"0.8"
	"$envmaptint" 			"[ 0.6 0.6 0.6 ]"
"$phong" "1"
"$phongboost" "1"
"$phongfresnelranges" "[1 1 1]"
"$phongexponent" "5"
"$phongalbedotint" "1"
"$phongexponenttexture" "models\weapons\bayonet\dattebayonet_exp"
}